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Cake day: June 11th, 2023

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  • long time rocket league player and have about 20 hours from open beta + release combined. Have to say RL’s netcode and physics still remain unbeatable, while Rematch tries to hide their input lag during live match through animation length, it’s very obvious when you played long enough and have those wonky lag or desync/rubberbanding even on connection <60ms average.

    The game have good fundamentals, but I doubt it will have good skill ceiling for longer term as the main ranked mode is 5v5 which relies on positional play. The dev didn’t mention quite a bit of things in terms of mechanics but players slowly converge to explain things off experience. Like, when you have the boost on, you have higher priority when trying to hit/pass the ball then player that does not activate it. At the moment, because of the lag/desync, person have good ball control/possession have advantage over people trying to defend if purely in a 1v1 situation. If you are goalie/sweeper since it has some modifier to make defending easier, but still most goals are scored 1v1 against goalie because of the options available to attacker and the boost committed shot/pass shot.

    5v5 ranked also mean people who solo queue will have much tougher time to grind through ranks to get where people can pass reliably or position proper.

    I wish them have more time focus on making the netcode good and reliable and then tweak the options for defender to force a more position/passing heavy game.





  • for practical physical good, some times a patent just means I did this first doesn’t mean it’s hard to do or replicate. ie. like the umbrella wedge/spring to make it open automatically. That’s the part of ingenuity. And why I think the mini game during loading screen worth the patent.

    I don’t like algorithm patent because ultimately, it was there, if original sha hash wasn’t developed, someone would come up with a different method that doing roughly the same. It’s the math and other prior foundation in computer hasing/data processing provides the idea and how you can process and get the hash fast. so your newer arrangement of faster version(like different sorting algorithm) would not be possible without those other research.

    ie. for my own example, my thesis involves doing polygon culling strategy, my base algorithm is totally base on math prediction as to what’s the optimum I can achieve minimum culling checks. BUT, that algorithm is actually slower than when you implement the checks base on how GPU is doing the render plus cache efficiency. If I did not know or not aware how computer works from prior study, I can’t figure out why my “optimum” algorithm is actually slower than sub-optimum checking strategy.

    Say, what if SHA or whatever algorithms is implemented, and is actually very impactful to other application, which can be proven that anyone can naturally come to this conclusion by doing their own research, simply grant that patent impedes future development. Another computer graphic patent is the Joe Alter hair distribution, it has nothing to do with ingenuity and just because his dad is a good patent lawyer, it blocks any healthy competition from selling CG hair grooming product in US. If you check the patent itself, that was like trying to patent a math distribution over surface.




  • If you only play old games for story mode, the CPU read inputs so you are gonna have a bad time anyway if you don’t exploit their tendencies. Don’t spam fire ball cause I think by the 2nd or 3rd match you start to getting jumped on. In fact, if you know how to do anti air(couch heavy punch from Ken) with proper timing you can beat the run pretty easily except char with command grab.

    Like for CPU don’t even try complex input, read on internet for most basic punish(like empty jump in and then throw against zoner) cause throw is really high damage & strong in SF2. If you push them to wall then you do the light punch fireball with some distance to bait them to jump over then do your punish.


  • well, I am not good but consider I can usually finish all the combo trainings 100% so my execution is quite okay. (I quit fighting game cause the button tapping is quite noisy, so no more fighting game after my son was born. )

    • street fighter have a couple arch type, ryu/ken is shoto and they have actually different play style even though their basics looks similar.
    • for any fighting game the distance that your opponent’s attack can reach is very important. a good player can simply whiff punish you and throw jabbing you because you don’t understand the +/- etc after a blocked/whiffed attack.
    • hit confirm is also important, which means a simple combo that you can start when you have advantage, but not too “negative” when it’s blocked. (training mode can show these info) Where the first 2~3 hit of your combo is safe and once you get better and landing those 2~3 hit combo, pick something that allows you to cancel into special moves, knock down or throw(which is also a down). All the more fancy complex combo is not really useful if you can’t even land a 2~3 hit combo on opponent.
    • punishing specific match up’s bad move, ie. a fireball at wrong distance allows opponent to jump in and lands full combo out of it. you have to do training mode a lot and study your match up.
    • and finally, study the neutral game, where both side starts from distance that all normal attacks are out of range, what can you do from that point of space and what opponent’s char can do from their space. If you keep getting beat by opponent’s certain move, rewatch the replay, check their input, record that input to a training dummy, and find what you can do as counter.

    It’s a huge time sink and there are also cheaters(on pc specifically), so good luck.




  • I think so but I also feel that the arena/duel can feature a bit more variety of high level enemies that uses different weapon types. I really miss when some of the duel that the enemy use things that are not blade and wish they could be extended more even onto say archer based boss, or ninja style boss, etc. (I guess the legends/raid type of boss may have more variety but I don’t really like that rng loot drop grinding part so I skipped the whole thing. )


  • I didn’t design that system, and I think it is this way because in the past without forensic evidence, the witness role basically put the burden to people who are testifying or on the stand for questions. That’s why nowadays when the suits wants to push shady things they go off record cause they don’t want to keep any evidence. It’s up to the minions to smart up to make sure you cover your own ass.

    And, sometimes company make or break during trials. I don’t want to see value flop, but I also think 30% is a lot if you don’t even use steam features. (here I mean you only publish on steam, but you don’t use their DRM/Friend/Matchmaking, workshop, lobby, etc. But if a dev do indeed use those backend service I think it’s justified. )




  • Did you followed the Debb vs Heard one? I know it’s kinda special case with lots of video and court recorded footage etc. Gabe isn’t exactly a celebrity that expose their private life, but if internal emails is on the table for discovery then it can also be very different. Cause they will just tell you “you said/wrote make a decision here from this email” then start off that. Like you said who is a better actor? Can you suddenly remember details with which “partial” quote are referenced without context from email 6 months ago for your argument? And then suddenly don’t remember any details making a decision 2~3 weeks ago? From neuroscience, our memory is pretty unreliable as we can fill the gap all we want. But it’s court case just how the judge/jury believed what part they saw/hear.




  • Yeah, I was rerunning the old game and now in the dlc part, almost done and still like all the more challenging puzzles.

    Many of the terminal questions and interaction though is what make you stuck the longest. I know you can save scum if you want to see what other path from you choice, but you can also do that online by checking the wiki for example.

    They don’t really have real consequences game wise, but make you still think about those questions when you lie on the bed.