I’d say it’s generally pretty good. I’m not very skilled at audio balancing, but I think finding a way to reduce spikes in the audio from your microphone would help out.
I’d say it’s generally pretty good. I’m not very skilled at audio balancing, but I think finding a way to reduce spikes in the audio from your microphone would help out.
If I’m watching a let’s play, I personally am not expecting the player to know everything. Part of the interest to me is watching a person newly experience obstacles and making mistakes, especially when I’m already familiar with a game that they’re playing.
As for what to say, I think it could be something like just explaining your thought process out loud. See a tech/research Item that interests you? You could talk about how you might be able to use it, even if you are making incorrect assumptions. (One of my favourite youtubers quite frequently makes guesses at lore of horror games he’s playing. Sometimes he’s right, sometimes he’s wrong. Either way it’s something I personally enjoy.)
You could then also verbalize how you’re planning to reach that tech, which lets your viewers know what you plan to do, and how you plan to do it. It could be something like:
I like Tech A, which means I need tech B to get there. But Tech B requires these science packs I’m not making yet, so I need more [item] to start that.
I wouldn’t worry too much if you don’t end up doing everything perfectly or according to plan. Getting distracted with some other project is a very common thing in Factorio, and I would assume most viewers would be able to relate to it as well.
All that said, don’t feel forced to do so on my recommendation. It is definitely extra work, and it is really strange to talk to the air and record your voice when you get started.
I recently completed another playthrough of Krastorio 2. The endgame felt a bit empty without the Space Exploration mod that I was using last time, but still overall is quite a bit of fun.
Have you ever considered doing some voiceover or commentary for your videos? IMO, it might add some extra quality overall.
Looks like this link is broken, or is otherwise being blocked by google. Do you have a different link you could share?
Doesn’t appear to be, at least from Beehaw’s perspective. It’s possible you saw another post on a separate instance, as it was crossposted to several instances.
I remember the bomb, but not the second part. I’ll go looking for if there’s any mentions or reference to that, but if you have one handy, that’d be helpful.
Edit: Big yikes. It’s found in the audio logs. Not the act itself, but it’s pretty heavily insinuated in a monologue from the bad guy that he’s going to force it to happen.
Here’s my perspective on how I’ve viewed this exchange:
In response to your initial comment, Evergreen expressed their opinion on how people might have interpreted a comment to be more literal than it was intended. They also expressed their desire for Beehaw to try and move away from the type of dismissive “go outside and touch grass” type of argument many of us were accustomed to seeing on Reddit. They provided examples of where the use of “normies” has previously been a negative connotation, and how someone might arrive at that conclusion based on prior experience, even if it was not accurate
From my perspective, your response to that comment boiled down to 2 points: -No one is obligated to respond -It doesn’t matter what your previous experience is, it is wrong to assume that an interaction might be playing out like previous times it played out.
If it were worded less aggressively and more cooperatively, I believe this could have been a very constructive conversation about social expectations and assumptions.
Evergreen then responded with a list of reasonable assumptions that we make based on previous experience.
You responded with an insult.
Its pretty clear with that last message, and your responses to moderators that your intent is not to have constructive conversations and make an effort to make Beehaw a better space.
Please take some time to read the Beehaw Core Principles section: https://docs.beehaw.org/docs/core-principles/beeple-code-of-conduct/
You’ve already been asked to be nice yesterday. It’s not about “suffering fools”, its about working to make Beehaw a positive space, and acting in good faith, even when you disagree with other users. Resorting to insults is not in line with that.
Please remember, this is Beehaw. Our primary rule is Be(e) Nice.
So how does that work for the games that had monetization stripped out? Do you just get the reward for free since you’re paying for the subscription? Or do you just not have the option for that “purchase”?
I’ve been playing a mix of Remnant: From the Ashes and Stellaris.
I’ve completed Remnant now, and am just gearing up for the DLC, but the problem with it is that you have to erase your campaign progress (character progress stays) before you can start the DLC, so I’m running around the campaign world to try get the things I might have missed before I can dive into the DLC.
For Stellaris, I’ve been playing a modded playthrough, with a mod named GigaStructures, which has been absolutely ridiculous in the power scale. The start of the power creep is turning small moons into hyperpowerful attack ships, aptly named Attack Moons. I then progressed to turning planets into ships, which was yet another order of magnitude. Finally, you can convert 5 moons and 4 planets into a stellar craft, using a local star as it’s power source and core component. The power scale with these mods is pretty wacky
I’ll second the recommendation for ITAD. It’s nice that it shows me the various store prices for a game I’m already looking to pick up. As a nice secondary bonus, it’s my understanding that all the sites listed in ITAD are verified to not be sketchy in regard to grey market keys, which I go to great lengths to not support.
A portion of the feed was made up from a user posting articles to this feed from one of the other instances. They generated a bit of discussion, but mostly it was lower effort links.
THE EDF DEPLOYYYSS…
Wait, wait, hold on, mixed up my pages…