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Cake day: January 31st, 2022

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  • I am back on Elite Dangerous after taking some time to focus on Deep Rock Galactic in the first half of the year. I now have a second flight stick and did a little community class on flight assist off flying. Plus there have been lots of updates coming out. Taking advantage of the new engineering changes to build a really good combat ship and then going to focus on getting to Elite in combat probably, which also helps me practice my faoff flying.



  • I am not an expert and just cobbled this together based on a couple of searches but my guess would be that the adapter is supported by your current kernel drivers but not as well as whatever drivers Windows 10 was able to fetch. It looks to me like MX uses Debian Stable sources, so you may be able to update your kernel beyond what is normally available and see if that helps. If that doesn’t work, based on this post and this post on the TP-Link forums, there’s a github repo that you may be able to install a better driver from. To my eyes there’s fairly good instructions there, including the potential need to disable the driver you’re already using in favor of the new one once you build it.



  • gyrfalcon@beehaw.orgtoLinux@lemmy.mlLooking for a "couch laptop"
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    1 year ago

    I bought a used HP Elitebook on eBay for a similar purpose. I can browse and do video calls on a bigger screen when the fancy strikes. Pretty much any used business laptop should work. I think I paid about $300 for mine and I paid extra for particular hardware I thought was neat but you don’t have to. Only thing to keep in mind is the battery will likely be pretty worn.










  • Not a game dev but I’ve done some programming and I love games so I’ll take a stab. There’s a few reasons I can think of:

    1. That’s how the engine they’re using works. Game engines take a long time to develop, and so if you’re using one off the shelf or from a previous project, it may be from a time when tying behavior to the frame rate was a low overhead tool for timing that would cause few if any issues. Given that Wolfenstein is a Bethesda title and they’ve made many games with similar engine level limitations, this seems most likely to me for this particular case.
    2. They never intended to release it that way, and just set it up that way early in development to start getting to the real gameplay work. Then the deadline came around and it wasn’t a high priority in terms of getting the game out the door.
    3. Probably doesn’t apply to Wolfenstein, but for indie games that have one or only a few developers, none of those people may have done much programming before, instead being more focused on other aspects of game design. So if you’re learning as you go, there’s a good chance some hacky things will make it in to the final product.