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Joined 2 years ago
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Cake day: July 5th, 2023

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  • This makes me realize that I can’t think of hardly any videogames with a black character at the forefront.

    Sure, there are black playable characters in MOBAs and MMOs, but how many story-driven games have black characters at the forefront?

    The most recent one I can think of is Alan Wake 2. And Spider-Man Miles Morales. But there really are so few compared to those with white main characters. Which is sad.












  • And if you’re down on a planet you can, but there is no magic to be found because it’s all procedurally generated emptiness between copy-pasted points of interest.

    I think the perfect example of this are the caves that show up sometimes.

    First time I found one, I thought “neat, I wonder what’s in there.” So I go exploring and find out that… nothing. Nothing is in there. It’s just an empty cave. So I find a second one, hoping that was a fluke and again… nothing.

    The procedurally generated content is severely lacking in a reason for even existing.Nothing is worth exploring in Starfield because there’s just nothing there.



  • Why wouldn’t 8bitdo buy a license? There are one 3 gaming consoles, so being 3rd really makes no difference. And MS/Xbox still has a huge impact on the gaming industry.

    I’m not defending the walled-garden decision, but the Xbox market is not small and this is unlikely to prevent controller manufacturers from supplying controllers to Xbox customers.




  • The AAA bubble burst a while ago. Complete AAA games rarely release anymore because studios keep trying to push the boundary on scope and size instead of focusing on quality.

    The limited size of indie games means they’ll always have the capability to ship complete. They don’t always because the teams are much smaller and less experienced, but I’ve always found more enjoyment out of a passionate indie game than a corporatized AAA.


  • I’ve always thought it was weird that there hasn’t been a Hunger Games video game. Not to play out the teen movie storyline, but as the Battle Royale part.

    Imagine creating a character using typical RPG elements (strength, endurance, speed, crafting, survival, etc.) with a limited number of points, the same number of points as everyone else. Then you’re placed inside different large arenas that have environmental hazards for a Battle Royale survival that could last up to 30 minutes per game if you’re good enough to make it to the end.

    You have to survive against random encounters just like the gamemasters use in the books, dangerous animals, and you can get sponsorship drops like the COD kill streak rewards (healing items, tools, weapons). You could even make it through by not killing anyone if you’re good enough at surviving the environment, but you’d better hope you don’t end up in a fight.

    I just think a game like that would be sick.