it’s this. muh goadd. Its like going back to the days before blender was good and trying lightwave because your friend is convinced it was better than maya or 3ds max, and making thay whole experience four times worse. I guess every now and then you run in to a software so inconceivably counterintuitive that no tutorial can help you produce meaningful work. meanwhile I haven’t followed any tutorials apart from those for 2000’s era modellers meant for games and movies and I’ve been able to make what I need fairly easily in f360 or onshape.
This is how to trim a curve on a point in FreeCAD. Honestly hilarious. Tried using it recently, and I couldn’t follow a basic tutorial without it breaking. This is a recent fair review of FreeCAD, and it still needs a lot of work even after its 1.0 release before it is worth using. I’m considering going back to OpenSCAD for a simple project, and then I will try using build123d in python (CadQuery is a more user-friendly alternative, at least as far as I am told).
I’m curious how well these CAD kernel projects written in Rust will turn out: Fornjot / Truck
The lack of a good cad software (fusion 360), and no, freecad and openscad are not worthy equivalents.
it’s this. muh goadd. Its like going back to the days before blender was good and trying lightwave because your friend is convinced it was better than maya or 3ds max, and making thay whole experience four times worse. I guess every now and then you run in to a software so inconceivably counterintuitive that no tutorial can help you produce meaningful work. meanwhile I haven’t followed any tutorials apart from those for 2000’s era modellers meant for games and movies and I’ve been able to make what I need fairly easily in f360 or onshape.
This is how to trim a curve on a point in FreeCAD. Honestly hilarious. Tried using it recently, and I couldn’t follow a basic tutorial without it breaking. This is a recent fair review of FreeCAD, and it still needs a lot of work even after its 1.0 release before it is worth using. I’m considering going back to OpenSCAD for a simple project, and then I will try using build123d in python (CadQuery is a more user-friendly alternative, at least as far as I am told).
I’m curious how well these CAD kernel projects written in Rust will turn out: Fornjot / Truck
Thanks for the detailed explanation, will definitely check those projects out!