Interesting take on comparability vs performance. I gotta imaging capturing user data and sending to a cloud collector is also a big culprit.
Interesting take on comparability vs performance. I gotta imaging capturing user data and sending to a cloud collector is also a big culprit.
Most indie 3D games are not programmed from scratch, working directly with Vulkan, OpenGL, etc. Instead, they’re using a licensed game engine like Unreal. A lot of AAA game houses didn’t like the game engine license fees eating into profit margins so they came up with their own engines that they maintain internally with varying levels of success.