• tias@discuss.tchncs.de
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    2 years ago

    I think they don’t require that anymore. It’s a “Meta login” which can be separate from Facebook. At least for Quest devices.

    • TragicNotCute@lemmy.world
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      2 years ago

      Call it what you want, but this requirement prevents me from buying their products too. I use no Meta services. Don’t wanna start.

      • MudMan@fedia.io
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        2 years ago

        Welcome to the classic social media 100m dash. Become a popular dunk target on socials > get people to call such and such choice as a dealbreaker > stop doing such and such > it is now “not enough”, or “they’ll enshittify it later” or “a slippery slope”.

        Which fine, whatever. I’m not saying Meta are “good guys” (no corporation is, honestly). What I will say is a) that is not a particularly productive or functional way to engage with pretty much anything, especially when there is no comparable alternative to a product, and b) this is a remarkable incentive to NOT acknowledge criticism. I mean, if I’m Meta and I see this often, what is the incentive to not just force everybody to EULA away as much as possible? People will give me crap for it regardless, so I may as well get to sell some sweet, sweet data.

        FWIW, I’m skeptical of the ability of Meta to turn around the VR market as a whole, I don’t like many of their privacy and content moderation practices and I no longer use Facebook, Instagram or Threads. But hey, I do have a Whatsapp account because it’s pretty much mandatory to exist in society, and I do have a Quest headset, which I agree is the best price to performance you can buy and works flawlessly with PC VR both wired and wirelessly.

        • mipadaitu@lemmy.world
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          2 years ago

          I don’t need to log into my computer monitor, why should I log into my VR goggles?

          Don’t give them thanks for only half vacuuming your personal privacy, keep bitching until they do it right.

          • MudMan@fedia.io
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            2 years ago

            I mean, in this case because it’s a standalone device, so… for the same reason you log in to your PlayStation. Also, you already had to log in to it when this was a Oculus thing, the “I don’t want a Facebook login” complaint only became a talking point after they transitioned from the Oculus login over to the Facebook login, so the intellectual honesty in moving the goalposts based on this argument seems dubious.

            In any case, I could see you getting uppity about logging in to use it wired. Maybe. There are a ton of hardware settings and configuration that are handled within the Quest’s software directly, so I bet that would be way less trivial to deploy than people imagine. There is certainly no way I can envision where this thing would be usable wirelessly without a software login. You need to run an app to link to your PC, be it the Oculus or the Steam Link app. For security reasons alone you don’t want a logless device that streams what’s on your desktop monitor at will.

            EDIT: Also, for the record, there are a bunch of monitor manufacturers that do ask for a login. Hi, ASUS Armoury Crate, you suck and have always sucked.

            • lurch (he/him)@sh.itjust.works
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              2 years ago

              You didn’t have to log into PlayStations back in the day btw… It just worked. Idk how it is now. (I switched to playing free games on PC and use my gaming budget to gamble on the stock market instead.)

              My point is: Login doesn’t need to be a requirement for standalone devices.

            • TheGrandNagus@lemmy.world
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              2 years ago

              Show me these monitors you speak of that force you to log in before they work.

              E: I’ll interpret your downvote and lack of answer as “there aren’t any”