Look at what you’re defending.
Gargle + blaster = Gargleblaster
Look at what you’re defending.
Finished Divinity Original Sin 2.
Now trying MW5.
And, conversely, when Disney horks some small artist’s work, Disney will out-lawyer them.
I see this turning to shit in a year or two. Maybe less.
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Is the song Brain Damage?
Baldur’s Gate 3 is certainly the latest and most prominent example, but Elden Ring, both Breath of the Wild and Tears of the Kingdom. The Witcher 3. The Last of Us Part 1 and 2. No cash shops, substantive DLC, if there is any.
And what do all those games have in common?
They’re solo games.
It’s PvP and MMOs where you can purchase an advantage, show off your bling, or purchase expansions to get a head start on the competition. That is where the microtransaction infestation occurs.
Guild Wars 1
Having a character of one main class and a secondary class that could be switched at any time between any of the 9 classes.
8-slot skillbar with one heroic skill that could only come from your main class.
400+ total skills in the game.
Plenty of room for you to make your own homebrew builds, and some classic builds that were outside the box:
The assassin that used a staff (assacaster), the ranger that used necro skills to touch people to death (touch ranger), and the 55 monk, which had almost no hp but so much healing it was hard to kill.
It will always be my MMORPG because of the character design.
So the purpose is to protect them if someone overclocks and fries it, meaning they know if you take it in under warranty and say you want this faulty part replaced?