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Joined 1 year ago
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Cake day: June 9th, 2023

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  • I had a Switch for a few years before the Steamdeck came out. If all the games you want to play are available to play on Steamdeck, stick with Steamdeck. It’s more powerful, has way more games, you probably already have plenty of games to play on it, the games are way cheaper, and the degree which you can modify the software and hardware is pretty unique for a “console.”

    The Switch has an edge in form factor and is more convenient for me to use. Although Switch emulation on the Steamdeck is pretty decent, I still prefer the original hardware to play Animal Crossing or Zelda.




  • I have so many memories with this game but I had to quit because of the notorious headaches. There were plenty of flashing lights in arcade games in those days but the way they flashed in Polybius was part of the challenge. I guess having to focus on the lights to play the game caused the headaches but I don’t know. It was always the busiest cabinet at my arcade so at least I saved myself a lot of time. It wasn’t around for long but I can’t really remember much about my life other than this game from back then so I couldn’t say even how old I was when it was out. The friends I would take turns with back then don’t even know what I’m talking about when I bring this game up. It was a long time ago I guess.




  • I think of it as a branching development becoming different design sensibilities. CRPGs influenced the game Dragon Quest, but JRPGS after DQ were influenced specifically by DQ and the games inspired from it such as the original Final Fantasy. CRPGS, MUDS, Dnd games, and Ultima became the basis for the Western sensibility which initially developed separately from the Dragon Quest branch (although there is still some crossover). This being the case, nowadays each region can make either Western RPGS or JRPGS because we all have pretty easy access to a lot of each others’ games and developers can make the games they prefer to make influenced by what they like regardless of its origin.

    Undertale is a JRPG from the West. The maker of the game began making Rom hacks for Earthbound, a JRPG, and used the skills they learned doing that do create their own game. Dragon Quest>Earthbound>Undertale is pure JRPG. Other examples I can think of are messier, but that’s kind of the point.


  • After Fallout 3, each Bethesda release was less ambitious than the last. Oblivion tried to do tons of stuff and ended up as a beautiful and memorable total mess (It’s my personal favorite). Fallout 3 was a bold new direction and a more stable but fudamentally compromised experience. Skyrim established the trend of scaling back and making what’s left more consistent, simple, and flashy. Fallout 4 was the last major fan outcry from those who believed Bethesda could have done better while Starfield is a confirmation that everyone’s worst fears about Bethesda are true.



  • There are steps to piracy which cost time and effort. For most of the media I consume that time and effort cost is significantly less than the time, effort, and capital I would need to invest in a paid service. However, the time, effort, and capital I spend to play videogames has been less than piracy would cost for me for decades. Being able to effortlessly get those games running on a mobile steamdeck is orders of magnitude cheaper than what it would have cost me to set everything up myself even if I’m not paying for software and my costly version wouldn’t be nearly as smooth. This quote would be true enough even if a counter-example didn’t exist, but Steam and GOG are pretty clear demonstrations of the kind of service the average person is satisfied with even if they still have some real issues.