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Joined 2 years ago
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Cake day: June 8th, 2023

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  • Moat of the teams I see hiring designers are still using Adobe, and printshops take .ai files. But most of the solo designers I know use Affinity, and I’ve heard of one (albeit small) team that has swapped to Affinity for their whole team.

    Affinity was just bought by Canva so idk how it might evolve over time, or if v3 will make compromises I don’t agree with. But I got v1 during Covid, loved it, converted to v2 as soon as it was available, still love it. Using all of them on the same file in the same window feels amazing.

    Another downside is that designers rarely make asset packs for Affinity. But I’m pretty sure Affinity is able to import brush pack formats from one of the other big names, just not sure which (likely Adboe’s .abr)

    I don’t like painting in Photo though, but that might be because I’m so used to Krita, which is designed for illustration in the first place. (They’re great, I might donate to them again actually)


  • I use Affinity Suite for work. Paid for it once, have it forever. Free updates until new editions, which are discounted if you own an older edition. Buy it for one platform (Windows), that’s a license for that edition of any other platform too. AND they regularly go on special, often to 50% off.

    It doesn’t have AI content generation, but it does a few things Adobe doesn’t - like being able to use Photo and Designer from INSIDE Publisher, seamless like its a single program!

    Affinity Photo (Photoshop), Designer (Illustrator), and Publisher (InDesign). Then Krita for raster illustration. That’s all I need as a professional




  • It’s feasible that there are other variables that have been missed, but essentially this works. The server asks us a question, and we answer it. We just skip the bit where we provide evidence.

    It’s like looking up the answers in the back of the textbook on a test. The only thing the server sees is the paper we’re handing in, it has no idea if we cheated or not.


    Boring technical explanation:

    For a server (in this case, YouTube) to see what a client (your computer) is doing, it has to reach out and ask it. When a request is made, the two points will ‘handshake’ to confirm that they heard the request, then when they’ve done it. It looks something like this:

    • Client to server: are you prepared?
    • Server to client. Yes, I am prepared. (503 if failure)
    • Acknowledge. Client requests [data].
    • Request received.
    • (Server processes request.)
    • Server to client. Are you prepared for response?
    • Yes, I am prepared.
    • Acknowledge. Response sent.
    • Response received. Close connection.
    • Connection closed.

    These steps can be repeated any number of times in response to a single user mouseclick, depending on what you’re trying to do. A ‘request timeout’ error is what happens if client/server asks “are you prepared?” and it takes too long for the server/client to answer “yes, I am”, so you hang up the phone.

    For the server to treat clients differently at all, it needs to contact them for feedback. For adblocking, it has to ask your client if you’re adblocking. Usually the server does this by sending the client a request to serve an ad - if your client never answers back to confirm it was loaded, then the server knows you blocked the ad. The devs can tell the server that if it doesn’t get a certain answer, to enable the punishment effects. (They’ll technically be sent anyway; they’re just hidden/disabled by default if your client handshakes the ad.)

    What these scripts do is lie to the server. The server asks the client if we received the ad, we ignore the script that checks whether the ad is loaded and instead directly change the answer to claim it has. Since all the server sees is the confirmation, it doesn’t know the difference.




  • The more ad-riddled they make the platform to try and monetise users, the more they make adblocks necessary to even be usable.

    I didn’t use to both with adblockers. I didn’t like ads, but they didn’t affect me enough for me to go through any effort blocking them.

    Now I use blockers everywhere, on every platform. Even for creators I like, because I know how little they actually make for ads - so how bout instead of watching 12 hours of ads so they can get 2c, I just send them a dollar or buy their merch every once in a while to not watch ads at all? Etc.

    Ads could have had a place. There are ads that serve a purpose, that have minimal disruption but still give businesses a way to develop awareness for those who might want to use them.

    Movie trailers (including when they stopped trailing movies and started leading them) are examples of ‘acceptable ads’ to me. When I purchase something from a store and they include a printed card from their sponsor. When sports teams have logos for being sponsored. A work van with the business logo parked while out on call. Etc.

    But the internet’s online ads? Email spam? Telemarketing? These are forms of advertising that are actively hostile, and they’ve become the default. So now a user that wants to be on the internet at all is best served by block all ads, including the ones that would’ve otherwise been reasonable.

    Google will never make me feel guilty for blocking ads when they’re already making their search engine unusable, too.