I just play Steam Deck and write about gaming + Linux a lot
- 32 Posts
- 112 Comments
PerfectDark@lemmy.worldOPto
Technology@lemmy.world•How a Missing Headphone Jack Became the Monk GTREnglish
81·8 days agoI’m lucky enough to call both Russ from Retro Game Corps and Lee (who some of you will probably know better as Wild Lee from Venture Electronics) friends, which made this a particularly fun article for me to put together.
It’s a look at Lee, VE and some of the earbuds he sent me to try, including the Monk GTS and GTR (the latter designed specifically with retro gaming in mind, with Russ helping to bring it to life), but it also gets into the friendship and history between Lee and Russ, how they’ve worked together over the years, and a little of the story behind the people involved rather than a review on the earbuds. I’ve tried to make it as much about Lee and the strange, enthusiastic little world around VE as it is about the hardware itself. Hope some of you enjoy it!
PerfectDark@lemmy.worldOPto
Technology@lemmy.world•One Card to Rule Them All: How spruceOS Learned to Live EverywhereEnglish
8·10 days agoWell, here’s my feature on spruceOS and where the project is heading with their 4.5.0 update. Rather than just running through a changelog, I wanted to get into why spruce has grown the way it has: the push toward that “one card to rule them all” idea, making the same SD card useful across more handhelds, the work behind dArkMoss/BaseOS, offline RetroAchievements, and how the project has expanded without losing the hobbyist spirit that made it interesting in the first place.
To put it together I interviewed all four members of the spruce team: SundownerSport, Ry, Arkun and Chris, all about their own parts of the project, how they work together, and what 4.5.0 represents for spruce going forward. There’s quite a lot in there about the technical side, but also about the people behind it and the wonderfully informal “follow the fun” philosophy that seems to shape a lot of what spruce becomes.
I like to interview developers in the retro handheld scene so people can get a peek behind the curtain about what goes on, so hopefully there’s something in here for anyone curious :)
PerfectDark@lemmy.worldOPto
Technology@lemmy.world•TortOS Wants to Make Your TrimUI Brick Feel Like a Collection AgainEnglish
3·17 days agoHi there!
The Brick Hammer does not have any DAC output, no. They’re wonderful to have as a retro handheld which also plays music, but as a device dedicated to high quality audio, you’re far, far better opting for a dedicated DAP.
The M30 you mentioned has:
- AKM AK4376: the main DAC. It’s a 32-bit stereo DAC from Asahi Kasei Microdevices, with an integrated Class-G headphone amplifier and support for sample rates up to 384 kHz. Manuals+
- JuLi2167: the DSP / audio decoding processor. Manuals+
- WM8965 and TPA6530: “dual decoding” or “dual DAC” arrangement.
While they’re not like…industry leading, compared to the Brick Bro, it will sound like a Lamborghini! But as you say, this will depend on the earpods you get. I’d recommend some nice IEMs! Even Moondrop Chu II’s are reaaaally cheap but give you a great sound :)
PerfectDark@lemmy.worldOPto
Technology@lemmy.world•TortOS Wants to Make Your TrimUI Brick Feel Like a Collection AgainEnglish
9·18 days agoI’ve been spending a bunch of time with TortOS, the new custom firmware for the TrimUI Brick and Brick Hammer, so I chatted with its developer Geekstrada, who also works with Helaas on Leaf for the Miniloong Pocket 1.
My article goes into why he wanted TortOS to be deliberately small and focused, the Cover Flow-inspired UI, how he keeps emulator cores ready in memory to make launching games so fast, and why he’d rather support fewer systems really well than chase everything the Brick can technically run.
We also talk quite a bit about Muse, its lovely music side, and the old iPods and physical music collections that helped inspire it. I’ve been using my TortOS set-up with just three games per system and filling the rest of the card with music, which ended up feeling like a pretty perfect fit for what TortOS is trying to do.


Anyway, if you’re at all curious on this new firmware, or the dev side of it, then hopefully you like the article :)
PerfectDark@lemmy.worldOPto
Technology@lemmy.world•Turning Handheld Buttons Into Precision HardwareEnglish
14·24 days agoI interviewed Vincent Lee, the creator of GetBetterButtons, for the third entry in my Artist Spotlight series, which focuses on people making physical things for the gaming community.
Vincent designs replacement buttons and controls for retro handhelds, but the process behind them is considerably deeper than I expected. He reverse-engineers handhelds, builds detailed CAD models and simulations, goes through dozens of prototypes, and even develops his own tools to help with the process. We also get into his aluminium “Endgame” buttons, how CNC machining changes what he can design, and why he thinks handheld manufacturers still get buttons and D-pads wrong.


There’s also a pretty interesting background behind the whole thing: before starting GetBetterButtons, Vincent worked in hardware engineering and product development at Bose, which I found fascinating.
If you’ve ever installed a set of replacement buttons in a handheld, were curious about the process, or wondered why some controls feel so much better than others, Hopefully you’ll enjoy this one!
PerfectDark@lemmy.worldOPto
Technology@lemmy.world•The Anbernic RG DS Plus Is The Best DS Handheld YetEnglish
1·29 days agoI’m really glad you enjoyed it!
Thank you :)
PerfectDark@lemmy.worldOPto
Technology@lemmy.world•Inside Azahar: Interviewing the Duo Keeping the 3DS Alive Through EmulationEnglish
12·29 days agoHere’s my interview with OpenSauce and PabloMK7, the two developers behind Azahar, and as far as I can establish, this is the first and only interview the pair have done together about the project.
We talk about their very different routes into programming and 3DS development, their time working with Citra, how Lime3DS and PabloMK7’s fork eventually came together as Azahar, and some of the difficult problems involved in emulating the 3DS hardware accurately. We also get into what makes the original 3DS systems so interesting to emulate, and the new wave of dual-screen Android handhelds like the AYN Thor and Retroid Pocket Duo/Duo Lite that are bringing fresh attention to 3DS emulation.
There’s also plenty here about open source, preservation, the homebrew scene, and where they see 3DS emulation going next. It was a really interesting conversation, especially getting both sides of Azahar’s story in one place.
Hope some here enjoy it!
Warning, it is a bit of a long read, probably best for those who like articles instead of short form!
PerfectDark@lemmy.worldOPto
Technology@lemmy.world•The Anbernic RG DS Plus Is The Best DS Handheld YetEnglish
1·1 month agoYou’re super welcome! If you’ve ever any specific concerns or questions when it comes to handhelds, I’m always here!
PerfectDark@lemmy.worldOPto
Technology@lemmy.world•The Anbernic RG DS Plus Is The Best DS Handheld YetEnglish
3·1 month agoI can test it for you! Let me get back to you on that (just making a coffee right now!)
They had it already on the pre-loaded ROM list with the micro SD card, so I’ll take a pic or two (if that translates well), and let you know.
Quick Edit:
Works perfectly. All the bullets coming from the bottom rise through both screens on the proper angles, there’s no slowdown that I can see. It matches perfectly. This really isn’t something I can photograph since it all moves so quick, but I’ll try my best and update this again with some pictures. That said, not one issue. Perfection!
PerfectDark@lemmy.worldOPto
Technology@lemmy.world•The Anbernic RG DS Plus Is The Best DS Handheld YetEnglish
2·1 month agoI can’t wait to hear what you think!
PerfectDark@lemmy.worldOPto
Technology@lemmy.world•The Anbernic RG DS Plus Is The Best DS Handheld YetEnglish
4·1 month agoI’m not entirely sure if it is the exactly same gap size, but the screens do match with the action. The best example is Sonic (Rush, I think it is called?). The action matches sync on both screens, there’s no Hz misalignment as we saw on the RG DS back last year before release (and the patch which fixed it!)
PerfectDark@lemmy.worldOPto
Technology@lemmy.world•The Anbernic RG DS Plus Is The Best DS Handheld YetEnglish
6·1 month agoThey’re super different handhelds, despite being ostensibly the same thing!
I have two of the Thors from AYN. One is the Thor Pro they sent me back before release to review, the other is the low-end entry model, the Thor Lite. And to me they perfectly nail the 3DS requirements. Obviously you can run DS games to your heart’s content as well, even the Lite model has more than enough power to run them.
The DS Plus has the advantage of two screens matching size (the original DS had the same size top and bottom screen), and the resolution is exactly 4x that original size. So (this isn’t upscaling), what you get is 4x ‘integer scaling’. It will present the pixels perfectly!
The Thor Pro will run anything from Switch to the WiiU, PS3, PC game emulation, 3DS upscaled like you wouldn’t believe. But it is designed to be wonderful at everything, and has a price to match that. The DS Plus is super affordable and perfect with DS games. The included stylus you store in the body is the icing on the cake to me!
Power? Upscaling? Emulating any and all systems? AYN’s Thor. DS? Older low performance systems like PSX, GBA, SNES and so on? DS Plus.
PerfectDark@lemmy.worldOPto
Technology@lemmy.world•The Anbernic RG DS Plus Is The Best DS Handheld YetEnglish
7·1 month agoSuper understandable!
At least it occupies the lower end of the retro handheld price bracket. Some of the handhelds I’ve reviewed have been worth a stunning amount, I just love how the lower end with a niche laser focused specific purpose like this one can be a more approachable price. You could wait for the 11/11 sales coming up soonish on Aliexpress, they’re famously pretty good for discounted prices :)
PerfectDark@lemmy.worldOPto
Technology@lemmy.world•The Anbernic RG DS Plus Is The Best DS Handheld YetEnglish
7·1 month agoI’ve just published my time with the Anbernic RG DS Plus, the bulk of this is the usual review things, but of some note was that I got to chat directly with Anbernic about the device and their take on it: why they revisited the original RG DS, the new NNDDSS emulator and some of the design decisions behind the Plus.
The RG DS Plus itself is Anbernic’s second iteration of making a NDS-focused retro handheld, a modern take on being able to emulate all of the original DS games. I love this one so much.

I also spoke with the devs behind Cocoon, who are working on bringing Cocoon (a super 3DS-ish front-end/launcher for dual screen handhelds) to the RG DS Plus very soon. Just a bit of a chance to look a little beyond the hardware itself and at what this could mean for dual-screen Linux handhelds going forward, Cocoon for the DS Plus isn’t far off now (they’re moving from being Android-only to both Android and Linux!)
If you’re interested in the RG DS Plus, DS emulation or where these weird little dual-screen handhelds are heading, you might like this one!___
PerfectDark@lemmy.worldOPto
Technology@lemmy.world•How Halo Became a Game Boy Color Game: An Interview With Halo: Combat Devolved Creator Mike MillerEnglish
4·1 month agoEnjoy! Just wait until you hear that iconic theme music in the menu…reimagined :P
So nice to see you enjoying the Brick Hammer, too. Such a classy handheld :)
PerfectDark@lemmy.worldOPto
Technology@lemmy.world•How Halo Became a Game Boy Color Game: An Interview With Halo: Combat Devolved Creator Mike MillerEnglish
7·1 month agoI had the chance to interview Mike Miller, the developer behind Halo: Combat Devolved, an ongoing project that aims to bring Halo: Combat Evolved to the Game Boy Color (and retro handhelds) using GB Studio. I’ve been playing through it on my Brick Hammer, it really feels at home on there.

We talked about the difficult process of translating Halo’s weapons, enemies, vehicles and levels to such limited hardware, the creative solutions he’s come up with along the way, why authenticity sometimes means changing the original game, and what he’s got planned for future levels. If you’ve ever wondered what Halo would have looked like as a '90s Game Boy game, or wanted to hear a bit more about how he’s made it all happen this one should be right up your alley!
PerfectDark@lemmy.worldOPto
Technology@lemmy.world•Hands-on with the Anbernic RG 55G1; Anbernic's Snapdragon GambleEnglish
1·1 month agoIt is, yes! Gamma uses DJ Khaled for his display picture everywhere, so this felt appropriate :)
PerfectDark@lemmy.worldOPto
Technology@lemmy.world•Hands-on with the Anbernic RG 55G1; Anbernic's Snapdragon GambleEnglish
81·1 month agoSo here’s my review on the 55G1 retro handheld.
The chip itself is pretty interesting: the CPU is capable, while the relatively weak GPU creates a pretty unusual performance profile, which by now is no shock to anyone here.

I also chatted with Gamma (the mind behind GammaOS) about what he’s been able to do with the RG55G1’s drivers and where he thinks there’s more performance to be found.
And I spoke to Camille, lead dev/creator of Eden (a Nintendo Switch emulator), about the G1 Gen 2, Switch emulation, drivers and how the chip compares with other Snapdragon hardware in his experiences. Obviously I review things too, but these are the two unique angles in my lil article here.
There’s a lot I really like about the RG55G1, but the $150+ price makes it a difficult handheld to place. I think the part I’m most proud of in this review is the image of Gamma on top of MC Hammer’s ubiquitous album cover, which I used for his section in here:

PerfectDark@lemmy.worldto
Technology@lemmy.world•Florida officer used Flock camera database 717 times to track estranged wife's vehicle, affidavit saysEnglish
91·2 months agoRemoved by mod





















I recently had the chance to chat with SapphireRhodonite, the sole developer of SeedlessDS, for what I believe is his first proper interview about the project.
For anyone who hasn’t come across it yet, SeedlessDS is a newer Nintendo DS emulator for Android that’s been built with modern handhelds in mind, especially lower-powered devices and dual-screen hardware. It uses a reconstructed DraStic-based core, but Sapphire has built the surrounding experience himself, including the interface, controller-first navigation, library, save states, scaling options and dual-screen presentation.
It has been pretty pivotal for me while testing and reviewing the Retroid Pocket Duo Lite, where its lightweight approach and proper support for two physical displays have made it my preferred way to play DS games.
In the article we talk about Sapphire’s history with programming and the original DS, why SeedlessDS exists alongside WatermelonDS, what makes dual-screen emulation harder than simply putting one image on each panel, developing for modest Android hardware, and where he hopes to take the emulator next. Hopefully it’s an interesting read for anyone following DS emulation or the growing wave of dual-screen handhelds, or just development in general!