It looks fine, but why is this game being remastered?
Color change, eh? Sounds like B+W makes displays more energy efficient, that should be significant!
(\s)
Linux isn’t for you. Trust me, as someone who doesn’t really like using Linux all that much.
If you stick with it, pick one. Stick with it. Use its documentation, not online forums.
You can’t use online forums because CLI on how to do things varies from distro to distro. So a command for Ubuntu is useless somewhere else, most of the time.
That results in following guides and having it stop working part way through. You will never get anywhere like this. When you eventually do get somewhere, you’re going to take some time away, or you’re going to break something on accident. Then you’ll have to set it all up again and likely will have lost some data if you weren’t careful.
I built a server PC for Plex and a few other programs, after a number of years running various temporary projects, like Raspberry Pi servers I felt semi-confident. It was going for about 7 months and now it is stuck in a grub menu and if I am able to get into the desktop everything is fucked up anyway.
Tl;Dr, you are having issues because you went with the most complicated distros. Run some normal ones like Mint in Virtual Machines, get a feel for the process to install a program – 1) manually, 2) from the “Linux store” (package manager) 3) from GitHub.
Anything else is just asking for a frustration headache
Oh, that’s easy. MMMMXCVI
It’s alright, I played for a little bit after it released cause I was bored.
At the time, the queue times were fairly long and the game length was either very quick or a reasonable match length, no in between. It seemed like most people liked one character and anyone playing anyone else was new. At the time, it was very fast paced, but very floaty. There was also not a lot of impact on some of the guns, no real feeling of recoil on the sniper or the SMG.
I’m sure that has changed in the few weeks-~month since I haven’t played. It’s a fun point and clicker, but with the length of the queue times I’d rather play something else.
Ah nice somehow never came across that term.
Thanks!
Like bullet hells?
I really like exceed 1-3.
Gundeadgnline is good.
Kinda can’t get away from Touhou.
I think there’s something to be said about completing some games on yard difficulties, and Fire Emblem falls in that category. The category is puzzle games that require insane tactical strategy.
A lot of unit based RPG’s function this way, and they do a really good job a lot of the time. But that is just one way to play the game, and quite frankly grinding through levels to “properly” beat a certain difficulty is certainly a better option for the majority of players.
There is something unique about finally completing a damning level, but it’s only something that is there if the player has the drive to get that fulfillment.
I wouldn’t say you have big dum, more likely you just value your time and the engagement of the game is more rewarding on lower difficulty, due to the element that is driving you to play the game. That is to say, it’s aspects of the gameplay and the story that keeps you coming back, not necessarily the insane strategic plays needed to beat a hard level.
Both are completely valid forms of gameplay, the hardest difficulty is often min-maxxed and tends to account for a small section of players, and is probably included partly for replayability.
For days I thought this was saying “make X number more girlfriends”
Then I realized
Hey, that’s no fair! You didn’t mention that monthly fee GIVES you FREE games FOREVER!*
*Forever as long as you pay the subscription cost
I feel like the main reason would be money laundering prevention. It’s slightly harder to create new accounts than it would be to have one account repeatedly buy, remove, and repeat for new licenses.
This makes me realize, is there a limit on read speeds of disk vs. NVMe?
Just a bit I imagine, I grew up in the 90’s too but I was young in my graduating class
Sorry, I meant console wars of graphical fidelity from my memory. I don’t remember it mattering as much when I was young, but I could be wrong still.
Console fidelity wars, from my understanding when I was growing up the improvements in graphics were appreciated but not the sole aspect of whether a game was good, like the way 2005-2025 (and somewhat into 2025 but significantly less so) did
The console wars have always been between Sony and Microsoft. Nintendo does the innovation side of things
Consoles need to be more powerful because of the perceived importance that marketing has created for gamers desperate need for graphical fidelity over all else.
The gameplay of COD and FIFA doesn’t matter so long as it’s sharper/more crisp/more real. Granted, this mindset has somewhat faded, however it is still present and as a result corporations are still pushing it because while 60hz may be an old standard, Sony now has 120hz TV’s to sell you.
In addition to that, COD and FIFA don’t have to be nearly as well optimized if the consoles can just brute force through it. Also, without newer consoles that are more powerful, there then won’t be games that are too powerful to run on older consoles, meaning they won’t get to sell you new consoles because of the old games you want to play. Instead they can sell you the new games that only work on the new consoles.
I’m sure there are more reasons, but those seem to be the 3 core facets that make up the purpose of console gaming; sell the lie of the best graphical fidelity, make a game that requires a high powered console to play it, market it as “needing the best of the best” to be able to play it, and suddenly you have a brand loyal set of consumers who keep returning to the fishhook.
I’m sorry for this insensitive joke, but MiiTomo was too good.