• 2 Posts
  • 108 Comments
Joined 1 year ago
cake
Cake day: June 2nd, 2023

help-circle




  • I have a slightly different perspective as someone just starting Rise as my first ever experience with this series.

    Holy shit, the tutorials are terrible. Massive info dump walls of text explaining too many systems at once, cryptic warning messages to confirm you want to dismiss the tutorials are extra confusing… And despite the massive info dumping, they don’t even tell you everything you need to know to complete the tutorial missions as you complete them. When you go to trap your first monster, there’s no tooltip to teach you how to use items in the “how to trap” explanation or NPC dialogue. I needed to google it.

    And no ability to pause in a singleplayer game? I googled some explanation about pause being on one of the menus, but I couldn’t find it. Thankfully, suspending the game on a Steam Deck pauses it, so it’s playable.

    Also, why was I given massively OP equipment and piles of loot just for logging in? The entire early game is now so easy that it’s not fun. I’m only 3 tutorials + 1 “real” mission into the game, so I’m going to try starting over without the EZ-mode loot and give it a second chance, but so far, I’m not impressed.

    If I’d bought this through Steam, I’d have refunded it already before the 2-hour playtime window closed.

    TL;DR: Terrible new-player onboarding has me questioning if I should push through.








  • I played Superhot first on the Deck. Since time only moves (much) when you’re moving, you have lots of time to practice aiming and getting used to track pads/stick + gyro controls. It requires precise aiming, and there are occasional times where speed helps, so it was a good “training” game for me.

    It’s still not as natural as KB+mouse, but I’ve been enjoying Ziggurat 2 a lot (on normal difficulty). I won’t push into hard modes, like I would on PC, but it’s working well for me.





  • I was curious, so I looked it up: Earthbound has a fairly gentle XP curve. Double XP takes you from level 33 to 40, assuming you play the same.

    I haven’t played Earthbound enough to remember if there’s grinding, so idk if it’s necessary. In general, I tend to find the existence of double XP romhacks is usually enough to indicate that I’d rather use them, based on my playstyle preferences. Someone thought it was beneficial enough to put hours of work into!


  • There’s a double XP romhack.

    “Skip the grind” romhacks are the only way I play a lot of JRPGs. I don’t want to mindlessly battle to advance in the game. I have better things to do with my time, like playing a wider selection of games. I don’t need games’ length padded!

    Not sure if it’s needed for Earthbound, but I’d probably just use it anyway. Most games set up a good leveling curve, so double XP shouldn’t break the game even if it’s unnecessary.


  • Earthbound and Super Mario RPG are the two best entry points to SNES-era JRPGs. I haven’t played many JRPGs since the OG PlayStation generation, though, so I’m out of the loop on newer games. But they’re both better entry points than any of the PS1 JRPGs that I know of/played.

    I’m more partial to Super Mario RPG, personally. Timing attacks in battle made the grind more engaging, and the Mario world is well known by pretty much any gamer already, too.