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Joined 1 year ago
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Cake day: July 23rd, 2023

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  • That’s not what’s being said here. Not Sony losing rights to a game, just entirely being unable to provide proof of ownership on digital content.

    I’ve had Microsoft do this to me for Minecraft during their transition to owning it where they claimed I didn’t own the game. I had to legitimately email them a picture of a receipt I owned to get my account back. Had I not had that receipt I’d not have the game.

    I’ve never had Sony do this but I hear they’ve done this exact thing to people in other ways usually DLCs.

    With NFTs there’s a third party undeniable proof of purchase and ownership. It takes that whole side away from the distributor giving power to the consumer.

    In a better world I could then sell that NFT and proof of purchase and the company would honor it for the person I sold it to allowing for the resale of digital content.












  • I don’t think so. I heard Millennials are the best with this stuff making us the outlier because we grew up in an age of constant tech advancement and during a time when a lot of things weren’t totally consumer friendly yet so we had to problem solve tech a lot.

    Pirating played a big role in this with limewire and stuff but so did Xanga, Myspace and Tumblr having you learn basic coding to make shit cool.

    The article could rather flip and say Millennials don’t fall for scams like everyone else does. They grew up with the Internet but we pioneered it.