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Joined 1 year ago
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Cake day: June 9th, 2023

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  • Yes, you could technically use email like SMS, while the standard allows for up to five days for the message to go through that’s pretty rare, in practice it’s primarily used to send long messages from one computer to another, not a single sentence or two between phones.

    In practice, it is about as secure as SMS, as both require similar levels of dedicated effort to interpret. Most of the actors with the hardware used to intercept and decrypt SMS are the same actors who can compromise a server, or outright have acess to the backdoor they paid 10 million to put in RSA. Not that they need it, as the largest email providers by far do often work with law enforcement anyway. Both SMS and email attacks are seen at about the same rate and scales, which is to say rarely outside of government agencies where both are unfortunately routine.

    Signal is primarily designed and marketed to fufill the same basic role as SMS, as evident from just how much of an afterthought anything but the mobile app is, how said app copies the same format as SMS for messages, how it required an phone number to use and sync phone contacts, and how it did support SMS for quite some time. It is emently reasonable for Signal to have continued to have featured the messaging format most of the people it could talk with used.



  • SMS is also the common standard for talking to people.

    For the vast, vast majority of people, the technical security of, ‘hey, you want to catch a movie next saturday’, is far less important then the message actually getting through.

    Qute simply, it is far more important for a communication method to be easy and universal then to be secure against attacks the vast majority of people do not think they will ever encounter. When most people want to tell their neighbor two houses down that the dog has gotten out again being able use the app they already use to communicate is far more important to them then then a bunch of technical jargon about end to end encryption.


  • The NFT is only pseudonymous so long as the account can’t be tied back to an actual person, since most platforms already allow gifting of games to people’s accounts, it would be trivial to tie them back publicly.

    The same authority problems also apply to NFTs, does everyone agree to use the same chain and only that chain, if the chain is forked becuse the founders of etherium loose 15 percent of the entire currency on a obvious scam again which version of the NFTs hosted on it are valid? How to the platforms deal with someone scaming someone else by selling them the wrong version on a third party marketplace?

    If publishers can’t be bothered to sell their own games after a while, why would they want to sell someone else’s for free, and why would that incentive disappear if they use their own private API instead of a publicly accessible one?


  • I mean i’d rather register my license of XXX Hentai Boobmania with a govement office than make it permanently and irreversiblly publicly available for everyone to see.

    Again, if they can be bothered to host the game, I don’t see how a database that’s smaller than most modern AAA games is more likely to disappear. You could also forgo a central database in favor of each storefront hosting thier own, and just using a private API. More secure too, since it wouldn’t present an easily attack surface for hackers.

    The blockchain doesn’t need incentives to be slow and unwieldy when it takes hours to confirm a transaction, and a gas war can randomly delay things even more.



  • If the storefront goes bankrupt all that public ledger does is give you a dead link unless another storefront picks it up, but if they wanted to do that they could just as easily buy that database from the dying company anyway.

    Moreover why would anyone else have an incentive to pay the significant costs associated with hosting a game ownership was on a blockchain, and therefore could be sold independently without them receiving a cut?





  • I imagine the unnecessary part is the whole being built on an unwieldy and expensive third party platform when it would be far easier to just use these platforms existing customer database. All major digital platforms keep track of customer accounts anyway so you can download the game more than once, so it’s not like it would be hard to implement a in house transfer system that doesn’t require an irrelevant middleman.