Did you read the article? It’s talking primarily about how this could be really good for consumers.
Did you read the article? It’s talking primarily about how this could be really good for consumers.
If you’re worried about the lack of Unix-style permissions and attributes in NTFS
I’m pretty sure Linux still uses Unix-style permissions in NTFS, which causes issues when Windows tries to use its own permission system on the same partition.
I feel like there’s also the point that on Mac OS a lot of stuff “just works” because everything else just doesn’t work at all. I have a number of things that just aren’t going to work at all on Mac. Linux is obviously much more permissive, which leads to a lot more kinda working stuff that just wouldn’t work at all on Mac.
The compositors are the ones doing a lot of the protocol development. They want to have WIP versions so they can see what issues crop up, they’ve been making versions all doing. Now, I agree that it is slowing things down, but it’s more of just an additional thing that needs to get done, not so much a chicken and egg problem.
Wine and Proton have actually put a ton of work into Wayland support, it’s very far along. I wouldn’t be surprised for Proton to have a native Wayland version soon.
Also XWayland has many limitations as X11 does.
If an app has only ever supported X11, then it probably doesn’t care about those limitations (the apps that do care probably already have a Wayland version). And if an app doesn’t care about the extra stuff Wayland has to offer, then there’s not really a reason to add the extra support burden of Wayland. As long as they work fine in XWayland, I think a lot of apps won’t switch over until X11 support starts dropping from their toolkit, and they’ll just go straight to Wayland-only.
No shame in having to switch back after giving it a try and running into a lot of issues. Having to reboot a lot is definitely unusual, there’s probably something wrong with your setup, but who knows where the issue is or how long it would take you to fix. Hopefully you can give it another try in a few years and those issues have been resolved.
From my own looking into this it looks like more of a suggestion than a request (for now at least), just a “this might be a good idea, we should look into it”.
The deleting most emails is very interesting. In my personal email, I’ve been saved quite a few times by finding emails multiple years old. But I can definitely see how things would be quite different in a work email, and I may consider trying that myself.
Oh yeah, to be clear I don’t think Macs can’t be good gaming machines, it’s just that it doesn’t seem to be heading that way right now.
Windows has one major thing going for it: it’s best-in-class for gaming. It might even be the greatest gaming platform of all time. Linux and even Mac are gaining ground, but they’ve got a little ways to go.
…is Mac gaming actually gaining ground? From listening to a friend of mine who has a Mac, it sounds like Mac gaming is going steadily backwards. Wine and similar doesn’t work very well for them, and Mac compatibility is happening with fewer and fewer games. Game Porting Toolkit isn’t really for end users, is it? Is there something else my friend is missing?
The issue is one of licensing, not technology. There’s all kinds of patents in the space, and using free codecs could still infringe them. DirectX doesn’t have the same patent protection. I believe in theory you could make a fully open source Linux native version of DirectX.
For more info from someone who knows more than me, see here.
Well, sometimes Windows games depend on propietary codecs, and until Valve can get the devs to make adjustments so the codecs aren’t needed, the games aren’t going to work properly in regular Proton.
If GE received a Cease and Desist, that would be frustrating, but linux gaming would go on. If Proton got a Cease and Desist, that could be catastrophic to linux gaming. Valve could even theoretically get banned from working on linux gaming (like the Yuzu devs got banned from working on emulation). It’s just not worth the risk for compatibility/performance for a smaller proportion of games.
Nvidia already opened their driver, at least to the same extent as AMD, which is why NVK is able to exist.
I’m not sure about the latter
I believe it was Xwayland 24.1 that recently released that brought explicit sync support, so you’ll need that.
Seems like a good redesign.
That said, Valve does not support the official Ubuntu way of installing Steam, which is via snap (‘apt install steam’ will install the snap). So you have to make sure to install the Steam way (manually via the deb) instead.
will not solve issues with compositors not having it
Many compositors already have patches for explicit sync which should get merged fairly quickly.
graphical libraries not having it
Both Vulkan and OpenGL have support for explicit sync
apps not supporting it
Apps don’t need to support it, they just need to use Vulkan and OpenGL, and they will handle it.
Wayland doesn’t implement sync of any kind, they probably meant to say “the Wayland stack”
Wayland has a protocol specifically for explicit sync, it’s as much a part of Wayland as pretty much anything else that’s part of Wayland.
Nvidia is not the only driver that needs to implement explicit sync.
Mesa has already merged explicit sync support.
Yeah this is a big part why I’m very skeptical of Signal. It feels a lot like Ubuntu’s snap store, it’s technically open but you can’t really interact with the main corporate controlled ecosystem.