Unity May Never Win Back the Developers It Lost in Its Fee Debacle::Even though the company behind the wildly popular game engine walked back its controversial new fee policy, the damage is done.
Unity May Never Win Back the Developers It Lost in Its Fee Debacle::Even though the company behind the wildly popular game engine walked back its controversial new fee policy, the damage is done.
I think it’s vital that the community now makes the effort to recreate what was made around Unity with the voluntary support material and everything that made it a reference of approachability, over with an open source alternative that may become definitive.
Going to Unreal Engine, even though it might look like the obvious move atm, might be near sighted, and unwise.
What’s preventing this from happening again down the line with another big corporation? Monetary incentives always change.
Is it Godot? Maybe.
The community needs it’s blender, and now may be the best opportunity to do it. It’s a matter of organization and foresight. It’s been proven to be doable.
Godot is the only really viable alternative, IMO. No other open source engine comes close.
Just wanted to point out that, actually, Blender has an integrated game engine. It’s not very feature rich, but it integrates it’s 3D renderer seamlessly. Just find it ironic, that Blender is really a candidate to be gamedev new Blender.