cross-posted from: https://lemmy.ninja/post/238729
After hearing the creator of Rick and Morty was involved with this game I was GOING to recommend:
High on Life is a cosmic adventure game that unfolds on an Earth attacked by the G3 cartel, extraterrestrial beings who exploit humans as drugs. The protagonist, a directionless high school graduate turned space bounty hunter, embarks on a mission to halt the invasion. Alongside the hero are his sentient and vocal weapons known as Gatlians, providing commentary and guidance throughout the journey. The game’s interstellar journey spans across various cosmic locations, such as a jungle and a city built on an asteroid’s surface, encountering both hostile and neutral characters. The player uses a unique arsenal to combat enemies, including a pistol, rifle, shotgun, knife, and a distinctive grenade launcher that shoots “baby grenades." Alongside battling adversaries, players solve simple puzzles and upgrade equipment in this captivating game.
STOP
While this sounds good, if you google “High on Life” you’re going to find LOTS of configuration recommendations on how to adjust the video…
So it’s even playable.
One guy had a 7950 CPU and a 4070 GPU and couldn’t get the game to 60 fps…
The last patch for the game was in March.
OTOH
RECENT user reviews are VERY POSITIVE AND it is fully verified for the Steam Deck.
So what am I saying? The bugs MAY be fixed based on available information. YMMV
Funny, because Justin Roiland’s involvement is why I wouldn’t pay for it.
Is there more he did than the charges that were dropped due to lack of evidence?
Huh. I played the Game Pass version on my RTX 3070 a few months ago, and had no issues whatsoever. I probably spent 30 seconds in the video settings & said, “yup, that sounds about right”.
Then I played the game. I never had a fps number on my screen at any point, but it felt like 60fps. 🤷♂️
The game has that unavoidable UE4 traversal stutter, but that’s the only real performance issue I ran into.
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It happens when crossing boundaries that trigger loading new areas in large open maps.
UE5 supposedly fixes this, and it’s one of the big reasons Coffee Stain upgraded Satisfactory to it.
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Same here with my 2080ti. 🤷♂️
Not for $60
I’ve been playing it quite a bit on the Deck, and it’s running fine. I left the settings on default, except for upscaling, where I enabled XeSS, which makes some things much more beautiful, for instance fur.
With XeSS enabled, I had to set display refresh rate to 40 Hz though.
This game made me weirdly motion sick. I don’t generally get motion sick in real life and the only time I’ve experienced in games is VR.
I played it on Gamepass on Xbox when it came out and had no issues.
<small>This is one of the main reasons I prefer playing on console these days. Generally speaking, bugs on console will also be on PC but bugs on PC won’t always be on console. Yes, the performance ceiling is lower on console, but some of us aren’t looking for ultimate performance, just a fun time gaming without bugs.</small>