Disagree. It takes very little time to pirate something. Anything.
Also, there are a lot of numbers between 0 and 60 that someone may be willing to pay to play a game. But for a modern game with DLC and stuff, more like 120.
It’s like the gamer equivalent of hatefucking. I don’t get it either.
Like, if you know you’re not going to enjoy something why the hell force yourself to do it, if it’s just going to end up with you complaining about it on the internet?
I should clarify, I haven’t pirated a game since prototype 1. At least a game that I could buy. I have pirated games I have emulated, but this is clearly a different thing.
You can also use pirating to send a message. If a company does something really bad, like loot boxes or micro transactions, you can pirate take money they likely got from someone who’s addicted to gambling.
Piracy is literally the only method by which a lot of media is preserved in the era of subscription services and abandoned properties. It’s a public service that ensures that some of the most significant art of the last century isn’t lost.
The archives of pirates are a digital museum for a culture that can’t be bothered to preserve its own legacy.
You’re not buying a copy, but a license revocable at any moment, not to mention that you need a service to leverage that license, too, so when that service either dies or prevents you from accessing what you paid for, you can kiss goodbye to it, and your only option is to cash out again.
I’m actually not giving them shit because they’re salaried and have been (undner)compensated for their labor during the course of their employment. They’re not going to suddenly eat less if I simply don’t pay for the product - this is identical to watching a trailer of a game and then deciding that you’ll completely ignore the game; no purchase was made, yet no property was stolen, because the game is still intact. It’s not the same as coming to a store and stealing a copy, preventing others to pay for it and bring profits for the store.
Disagree. It takes very little time to pirate something. Anything.
Also, there are a lot of numbers between 0 and 60 that someone may be willing to pay to play a game. But for a modern game with DLC and stuff, more like 120.
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It’s like the gamer equivalent of hatefucking. I don’t get it either.
Like, if you know you’re not going to enjoy something why the hell force yourself to do it, if it’s just going to end up with you complaining about it on the internet?
I should clarify, I haven’t pirated a game since prototype 1. At least a game that I could buy. I have pirated games I have emulated, but this is clearly a different thing.
You can also use pirating to send a message. If a company does something really bad, like loot boxes or micro transactions, you can pirate take money they likely got from someone who’s addicted to gambling.
Why is everyone so worried about what other people play? Weirdly controlling.
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Piracy is literally the only method by which a lot of media is preserved in the era of subscription services and abandoned properties. It’s a public service that ensures that some of the most significant art of the last century isn’t lost.
The archives of pirates are a digital museum for a culture that can’t be bothered to preserve its own legacy.
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You’re not buying a copy, but a license revocable at any moment, not to mention that you need a service to leverage that license, too, so when that service either dies or prevents you from accessing what you paid for, you can kiss goodbye to it, and your only option is to cash out again.
deleted by creator
I’m actually not giving them shit because they’re salaried and have been (undner)compensated for their labor during the course of their employment. They’re not going to suddenly eat less if I simply don’t pay for the product - this is identical to watching a trailer of a game and then deciding that you’ll completely ignore the game; no purchase was made, yet no property was stolen, because the game is still intact. It’s not the same as coming to a store and stealing a copy, preventing others to pay for it and bring profits for the store.