What game mechanics do you enjoy or that surprised you when playing a game? I recently started playing Tunic and I love building out the “manual” for the game and getting hints on how to play.

  • SanityFM@lemmy.world
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    1 year ago

    Double jumping. Something about double jumping just always feels really liberating. It’s such a strange concept as well, with no analogue in the real world.

    • Rat@beehaw.org
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      1 year ago

      Titanfall 2 was so good, I miss it. A lot of it’s slick movement mechanics show up in some of those modern “movement shooters” like Ultrakill for example.

  • Deestan@beehaw.org
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    1 year ago

    Creative allowance. Even if it makes the game “unbalanced”.

    Just Cause 2 with the grappling hook you could attach one end to a statue and one to a truck.

    Grand Theft Auto 3 was the first game where I realized I could complete an assassination by stealing a police car, use the swarm of police cars following me as a “net” to trap my target’s car so he couldn’t drive away, and then blowing up the pile of cars with a grenade.

    Rimworld where I can create a settlement of nudist vampires trading beautiful wooden sculptures for slaves to feed on.

    The Sims 3 of course.

    From the Depths, Minecraft, Space Engineers, Valheim also to a large degree.

        • pcouy@sh.itjust.works
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          1 year ago

          While it’s very similar to botw, it fixes a few things and introduces a lot of new fun mechanics. If you enjoyed botw, there is no way you don’t have fun with totk.