My issue is the license part. If I can’t own the installer files then it really doesn’t seem right anyways.
i think it depends. i think it’s always ethical to pirate a game by a big company, but probably not from an indie developer. i’m not gonna stop you though
Buying licenses is never ethical. Buying the actual stuff, yeah, it is.
Yes.
Who cares?
I did this with Baldur’s gate 3. I liked it so much I went and bought it on steam. And still liked it so much I got the deluxe just cause it was the only time gaming I felt like I really wanted them to get more money
If you knew the game was bad you wouldn’t buy it. That equals no sale for the publisher.
If you pirate it, don’t like the game and delete it. It’s the same result.
If you pirate it, like it. Then buy it, then everybody’s happy.
See, they don’t care if you like the game or not, so why should you care if it’s ethical to try a game? Especially if you buy it in case you like it.
No it is ethical to just keep the pirated game. If buying is not owning pirating is not stealing, and you should not pretend that it is.
I seen my friends do that (if the game does not have a demo) so yes
i mean that was literally the entire point of shareware.
It’s always ethical to pirate.
Whenever I’m in situations like this, I think back to my days in high school when I had a CD collection that was worth several thousand dollars. Each of those CDs cost 10 or $15, and for each one that I purchased, the original artist got a few cents.
It was all a giant f****** scam to get the record companies rich. The record companies owe me for that, but they’re never going to pay up, and ethically, I don’t feel like I owe them another cent, nor will I for the rest of my life.
Of course the gaming industry is not quite the same, but in some ways it is quite similar.
Is it ethical to pirate a game
Yes.
Just pirate it. International law is gone. Civilians are being murdered in eastern Europe, Africa and the middle east.
Videogame purchasing ethics are a small grain of sand on a vast beach drenched in blood.
Buying in to the corporate notion that piracy is ethically wrong is ignoring the full scope of the issue. Would it be wrong for a slave to sneak a peek at the luxurious entertainment at the masters party? Would it be wrong to read a book in a library? No. In both scenarios, the company has already been paid, and the only change is in your own memory. Absolutely nothing has changed other than their perception that you might have submitted to their scheme of exploiting you for money if you hadn’t pirated their art.
But that is not really the case. Most people pirate things that they have either already purchased for another platform before, or that are beyond their ability to afford. That is not losing a customer, that is widening an audience base into populations that wouldn’t have consumed it otherwise.
Of course, it’s fair to say you should exercise some judgment. If there is a small creator who made something you like, maybe you should pick it up during a steam sale to give the creator some encouragement. But, overall, that does not represent the majority of the industry. Most cases are fat cats exploiting employees and consumers to pay exorbitant prices for a program that they don’t get to actually own. That is not selling anything, that is gatekeeping artistic creation on a level that most other art forms completely reject.
If these companies were actually interested in selling something, they could easily give us disks with real ownership, additional art and promotional items, and other physical goods that allow people to more fully engage with the product. They could focus on preservation of the experience, creating media that would last a lifetime. But they don’t—they’d rather create false moral equivalencies to guilt you into spending money on the same experience multiple times at no cost to themselves.
Don’t submit. Don’t feel guilty for experiencing art. Don’t let them tell you that you owe them money for something that doesn’t really exist. You purchased the hardware, they can’t tell you you’re a bad person because you magnetized your disk into their proprietary pattern. If they want to sell you something, it should be able to be held in your hand, just like a book, painting, or blu-ray. It should be something that represents an energy expenditure on their end like a live performance.
Pirating a game uses the electricity of the seeder and the leecher, but none from the company. It uses the disk space of the seeder and the leecher, but not the company. It runs on the hardware purchased by the seeder and the leecher, but not the company.
So, when you really take a close look at it, you’ve stolen nothing at all. The only change created is the magnetic pattern on a drive you own and the biochemical pattern of your own memory. Furthermore, the insane prices they are charging for an infinitely reproducible product that you don’t even own are creating the conditions that promote piracy in the first place. That isn’t the players fault. If they want to get rid of piracy, all they have to do is charge a fair price for what you receive, or actually provide a real product that is worth that level of cost.
Never surrender to their manipulation of your emotions and self esteem to convince you that you are a bad person for pirating. They set the rules of this world, we’re just living in it.
No, buying a license is never ethical.
GOG (and other DRM-Free stores) are definitely exceptions to this rule though. Even though you are technically buying a license, the games you buy are effectively owned.







