The format of these posts is simple: let’s discuss a specific game or series!

Let’s discuss the Deus Ex series. What is your favorite game in the series? What aspects do you like about it? What doesn’t work for you? Are there other games that gave you similar feelings? Feel free to share any thoughts that come up, or react to other peoples comments. Let’s get the conversation going!

If you have any recommendations for games or series for the next post(s), please feel free to DM me or add it in a comment here (no guarantees of course).

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  • MudMan@fedia.io
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    4 months ago

    The closest thing we had was the System Shock duology, since both predate Deus Ex. Deus Ex was basically accessible System Shock. Having dialogue trees and NPCs without losing the open-ended nature of System Shock’s more dungeon crawl-y approach was the real selling point. Well, that and the trenchcoats and shades. The Matrix was such a big deal.

    But even then, each of those elements were already present in different mixes in several late 90s games. Deus Ex by some counts was one of the early culminations of the genre blending “everything game” we were all chasing during the 90s. The other was probably GTA 3. I think both of those are fine and they are certainly important games, but I never enjoyed playing them as much as less zeitgeist-y games that were around at the same time. I did spend a lot of time getting Deus Ex to look as pretty as possible, but I certainly didn’t finish it and, like a lot of people, I mostly ran around Liberty Island a bunch.

    I played more Thief 2 that year, honestly. I played WAY more Hitman than Deus Ex that year. I certainly thought System Shock 2 was better. Deus Ex is a big, ambitious, important game, for sure, but I never felt it quite stuck the landing when playing it, even at the time.

    • CALIGVLA@lemmy.dbzer0.com
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      4 months ago

      The closest thing we had was the System Shock duology, since both predate Deus Ex. Deus Ex was basically accessible System Shock. Having dialogue trees and NPCs without losing the open-ended nature of System Shock’s more dungeon crawl-y approach was the real selling point.

      You’re clearly misremembering System Shock if that’s what you think. Those games were just Ultima Underground with guns, especially the first. Deus Ex was soooo beyond dungeon crawler, it was almost a full blown RPG by modern standards, it had big hubs with multiple NPCs that you could talk, quests with alternate endings that sometimes changed later sections of the game, highly interactive environments, level design with lots of verticality and hidden paths… System Shock had nothing of that.

      Really, if anything Deus Ex owes more to Thief in the gameplay department than System Shock, the interactive environments and very detailed level design, even the stealth were straight out of Thief. It clearly has some inspiration from System Shock, especially with the augments, but even those were more useful in ways to allow you traverse the environment than the former. Calling it an “accessible System Shock” is reductive at best.

      • MudMan@fedia.io
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        4 months ago

        Hah. I almost wrote that I also think the two Ultima Undergrounds are better than Deus Ex despite being much older and having an objectively very clumsy interface. Then I thought that’d get us in the weeds and pull us too far back, so I took it out.

        Look, yeah, Deus Ex rolled in elements from CRPGs and had good production values for the time. But all those things were nothing new for an RPG, they were just new for a shooter. Baldur’s Gate and Fallout were a few years old. The entire Ultima franchise had been messing around with procedural, simulated worlds for almost a decade at that point, which in the 90s was a technological eon.

        And yeah, System Shock had created a template for a shooter RPG, they just applied it to a lone survivor dungeon crawly horror thing, rather than try to marry it to the narrative elements of NPC-focused CRPGs, which is admittedly a lot more complicated. And Deus Ex was fully voiced and had… well, a semblance of cutscenes. In context it’s hilariously naive compared to what Japanese devs were doing in Metal Gear or Final Fantasy, but it was a lot for western PC game standards.

        But it wasn’t… great to play? I don’t know what to tell you. Thief and Hitman both had nailed the clockwork living stage thing, and at the time I was more than happy to give up the Matrix-at-home narrative and the DnD-style questing for that. The pitch was compelling, but it didn’t necessarily make for a great playable experience against its peers.

        I didn’t hate it or anything. I spent quite a bit of time messing with it. That corny main theme still pops up in my head with no effort on demand. I spent more time using it as a benchmark than Unreal, which I also thought wasn’t a great game.

        Also, while I’m here pissing people off, can we all agree that “immersive sim” is a terrible name for a genre? What exactly is “simulated”? Why is it immersive? Immerisve as opposed to what? At the time we tended to lump them in with stealth games, so the name is just an attempt to reverse engineer a genre name by using loose words that weren’t already taken, and I hate it. See also: character action game. Which action games do NOT have characters?

        Man, I am a grumpy old fart today.